Part 4 - Audio
After going to Waterfall when the actor is the player:
if Vorple is supported:
play music file "river.wav", looping;
continue the action;
After going from Waterfall when the actor is the player:
if Vorple is supported:
stop the music;
continue the action;
After going when the actor is the player:
if Vorple is supported:
if the room gone to is not the crashed helicopter and the room gone from is not the crashed helicopter:
play sound effect "walking.mp3";
if the room gone to is the crashed helicopter or the room gone from is the crashed helicopter:
play sound effect "door.mp3";
continue the action;