Chapter 3 - Mechanics
Section 1 - Time and resting
A person can be thirsty or satiated. The player is thirsty.
Diamond-Flowered Orchid can be thirsty or satiated. Diamond-Flowered Orchid is thirsty.
Day is a number that varies. Day is 0.
Every turn when the player has been satiated for 3 turns and the Diamond-Flowered Orchid has been satiated for 3 turns and the wound has been bandaged for 3 turns:
say "It looks like there's not much else you can do today. Maybe go back to the helicopter where it's safe, and [bold type]rest[roman type]".
resting is an action applying to nothing.
Understand "rest" as resting.
Understand the command "sleep" as something new.
Understand "sleep" as resting.
Check resting when the player is thirsty:
say "Are you sure? You haven't had anything to drink today, and in this jungle not drinking can mean death!";
stop the action.
Check resting when the Diamond-Flowered Orchid is thirsty:
say "Are you sure? You haven't watered the Diamond-Flowered Orchid yet. If it dies, none of this will have been worth it.";
stop the action.
Check resting when the wound is unbandaged:
say "Are you sure? You should really do something about that wound on your arm first!";
stop the action.
Check resting when the location of the player is not the crashed helicopter:
say "Are you sure? This place is full of leeches and who knows what else. You should find a safer place to rest! ";
stop the action.
Carry out resting:
Increase day by 1;
Now the player is thirsty;
Now the Diamond-Flowered Orchid is thirsty;
if the player is leeched:
Decrease the health of the player by 2;
If the health of the player is less than 1:
end the story finally saying "You died in your sleep.";
if day is 2:
if Vorple is supported:
play sound effect "heli.mp3";
say "You can hear a helicopter approaching! Rescue is here!";
end the story finally saying "You board the rescue helicopter with your precious Diamond-Flowered Orchid. While of course not crashing would have been a lot better, you feel that this expedition at least didn't end in absolute disaster.";
otherwise:
say "You feel rested, and comforted by the thought that you only have to wait one more day.".